![]() ![]() Narita Boy, however, is afraid you’ll miss all the neon signposts if you aren’t stopped in your tracks every few seconds to talk over your mission objectives again. A game like Hyper Light Drifter, to compare and contrast, is celebrated for its wordless world building. Everything is a capital-M Metaphor in Narita Boy. And yes, there’s a mother figure named Motherboard. That didn’t require a repeating 5,000-word monologue from you, Motherboard. For instance, I needed to collect 12 totems. If you go into Narita Boy expecting a top-to-bottom Metroidvania, you’re in for a surprise with how much lore you’ll be reading. Then the platforming and hacking and slashing and near-JRPG-amounts of dialogue either grew on me or the Stockholm Syndrome fully set in, and I ended up pushing hard towards the end game. For story, there is a father-son tale set inside a ham-fisted hall of memories and a lorebook that reads more like a glossary of computer terms. For action, it’s a hack n’ slasher that’s a little bit stingy with its slashing. He did it all, I have to mention, to a sick technowave soundtrack worth every dollar as a separate purchase.įor movement, Narita Boy is a side-scrolling platformer that wants you to hate its platforming. Behind aviator shades and a cop mustache, the Creator stayed up dark days and bright nights, pounding away at his keyboard, building the Digital Kingdom one red/yellow/blue beam of light at a time. ![]() Like in Ready Player One, there’s a Creator. And if Narita Boy had launched a few years earlier, he would’ve had a cameo in Ready Player One. ![]() Especially if those things are the ego-fueled equivalent of a 14-year-old living out a Tron-loving power fantasy. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |